Baradin Hold is the main fortress of Tol Barad, located at the island's center. Whoever controls the Hold - by taking and holding the three major fortifications around it - controls Tol Barad, and gains access to the raid instance located in the dungeon beneath the hold. The path leading to the instance line can be found at, on the outside of the hold's western wall next to the meeting stone.
Battle between the Alliance and Horde rages throughout the surrounding environment, but the inside of Baradin Hold stands silent - and rightly so. Among some of the most deadly entities on Azeroth - those too dangerous to chain above ground or exile from the island - are locked inside the hold, only accessible to those who claim control of Tol Barad.
Following the Second War, the ruined fortress of Baradin Hold on the remote island of Tol Barad was converted into a prison for some of the most dangerous forces on Azeroth. Yet with the devastation wrought by the Cataclysm, the prison's integrity has been compromised. Now as the Horde and Alliance vie for supremacy on the island, the liberation of its forgotten horrors may be at hand.
The hallways were guarded by Demon Containment Units, until they were destroyed by Occu'thar. Then Eyes of Occu'thar roamed the halls in two packs, until they were replaced by Disciples of Hate who serve Alizabal.
The instance has been designed to allow for future bosses, so that the dungeon doesn't seem to magically stretch over time like Wintergrasp Fortress.
Where to start? Well, somebody would say all the way back to Warcraft I (aka Warcraft: Orcs & Humans or the First War), or maybe Warcraft II (aka Tides of Darkness or the Second War up to and including Wrath of the Lich King, Warcraft III is the best place to start. Also, this game then elicits more interesting questions. For instance, how Illidan Stormrage became so hated or where the Scourge started. You will learn all the history and geography of the Warcraft with our help and dedication.