Furien's Post is a small blood elf forward post charged with monitoring potential adversaries to the Horde in Desolace. They were requested by the Cenarion Circle to keep an eye on one of their researchers, Korrah. It's a task the blood elves don't care for, but they occasionally check on Korrah so as to not get on the Cenarion Circle's bad side.
Flame Crest is a Horde outpost in the Burning Steppes. It is located on a small outcropping of rock, only accessible by crossing a crude bridge. There is a small cave in the back where Kibler lives with the talkative parrot Opus.
Eitrigg and Ariok use the outpost as their base of operations when planning an attack against the Blackrock clan.
Even though there was a Horde Flight Path, Flame Crest was a neutral zone, as quests were offered for both factions and vendors were neutral. There were no guards. In the small cave near you could find Yuka Screwspigot and a bird called Opus. Right before the cave there were two goblins, Tinkee Steamboil and Maxwort Uberglint, a dwarf called Ragged John, and Mathredis Firestar who is a blood elf.
“In the heart of this primordial frontier lies the ancestral home of the furbolgs, Grizzlemaw. Although plagued by trappers and the deforestation efforts of the goblin Venture Company, the furbolgs' most imminent threat comes from the north, where undead Drakkari ice trolls have begun pouring from their stronghold of Drak'Tharon Keep.”
— The Art of World of Warcraft: Wrath of the Lich King, pg. 94
The Grizzly Hills, located in southeastern Northrend, is a forested area, surrounded by the Howling Fjord to the south, the Dragonblight to the west and Zul'Drak to the north. It is the homeland of the Grizzlemaw furbolgs. Many furbolgs live in this region, most in the large settlement of Grizzlemaw. Both the dwarven settlement of Thor Modan and the Ice troll fortress of Drak'Tharon Keep, now occupied by the Scourge, can be found in the north. The main faction bases are Amberpine Lodge for the Alliance and Conquest Hold for the Horde.
The Venture Co. is also found here, deforesting the land which is a large-scale operation throughout the region. Arugal has also been resurrected and now leads his worgen army in the Grizzly Hills from Bloodmoon Isle. Some furbolgs have also been affected by the corruption of an Old God, being driven to insanity.
Magical nuts called amberseeds can be harvested here.
For generations, the tribal furbolgs have worshiped a colossal prehistoric bear that roams the surrounding wilderness.
The Grizzly Hills are located in the eastern reaches of Northrend. To the north is the ice troll region of Zul'Drak. South lies the peninsula of Howling Fjord and west is the Dragonblight.
The Grizzly Hills is home to several characters of note. At the Westfall Brigade Encampment, Gryan Stoutmantle leads the Westfall Brigade in the fight against the Horde and surrounding enemies. The Horde is led by Conqueror Krenna at Conquest Hold and Tormak the Scarred, chieftain of the local taunka tribe, at Camp Oneqwah. Other notable characters include the captive ice troll Drakuru, the famous adventurer Harrison Jones, the hunter of worgen Sasha and her mysterious archenemy Shade of Arugal, and the furbolg deity Ursoc, horribly twisted by his tainted rebirth.
There are a number of daily quests in the Grizzly Hills that focus on PvP combat and a general conflict between the Alliance and Horde to control Venture Bay, Blackriver Logging Camp, and Blue Sky Logging Grounds. Daily quests include tasks to recover parts and assist NPCs, as well as killing opposition NPCs and players. Players from both factions can speak to NPCs at Blue Sky Logging Grounds to ride a log downstream to the bay where additional quests can be found.
Venture Bay can be captured by either faction, which spawns defenders and permits access to the bay's vendors.
There are several quest chains in the Grizzly Hills. The Alliance starts out at Amberpine Lodge and are first tasked with taking care of the wildlife and restocking supplies. Players are then ordered to strike up an alliance with the local hunters and trappers based out of Silverbrook, who have a dark secret. Having figured out the situation, players are then sent to figure out what went wrong with Vordrassil, the failed World Tree, and other problems at Westfall Brigade Encampment.
Both sides find their way to Granite Springs to deal with the Scourge-infested trolls in the area in quest chains that send players to Drak'Tharon Keep and to the far eastern side of the Grizzly Hills at Drakil'jin Ruins and Squatter's Camp.
In the RPG
Grizzly Hills can remind you of other forests during wintertime, except that winter here is year-round. The trees are tall and thick, the pine needles and crisp, clean air produce a pleasant scent, the snow leaves the ground clean and fresh, and the hills themselves are high enough for decent elevation but low enough and gradual enough to be easily climbed. It's one of the nicest regions in Northrend.
The dwarves at Thor Modan aren't the only residents. Furbolgs dominate the region, and they make fine neighbors when they're not attacking. The Scourge has a presence here as well, but not strong enough to do much more than block the northwest corner. Wild animals roam the hills, providing plenty of meat and fur and entertainment. It's not an easy land by any stretch, but it's handsome and fierce and full of life.
As the human town of Valgarde grew in Howling Fjord to the south, its residents forced the Drakkari and the furbolgs back into the Grizzly Hills and beyond, making the region safe enough for farmers to till the land.
The furbolgs claim they were the first people in these hills. So do the Drakkari, though they're concentrated to the north in Zul'Drak. But actually they're both wrong. Dwarves were here first. At least that's what Hardigan Ironjaw, of the Thor Modan expedition, tells. He says the Titans placed dwarves here, after they'd created them. It was an experiment to see if they could survive on their own. They not only survived but flourished, spreading southward and into what would later become Kalimdor and the other continents.
Hardigan thinks he can find evidence of their ancestors here in the hills, and uncover truths about their race's early culture. The Explorers' Guild thought it likely enough to send him here, at any rate. Brann Bronzebeard believes dwarves did start in the north, since the Titans were there, but he's not sure they ever settled up there. Regardless, all this was well before any surviving history. Furbolgs don't keep careful records beyond births, deaths, marriages, blood feuds and hunting tallies. The Drakkari wouldn't have cared about dwarves even if they'd seen them, unless it was how they tasted on a spit. So no one really knows what went on here back then.
Other stories say that the Drakkari built Drak'Tharon Keep before the furbolgs built Grizzlemaw. Supposedly, the Frost Paws gathered the tribes together in part to fend off the new Drakkari threat. Both races were here and hated each other — the furbolgs had the numbers but with their new keep, the Drakkari were more organized, and the trolls were always more unified than the furbolgs. The existence of Grizzlemaw affected the balance, and the furbolgs' victory over the Drakkari in a series of skirmishes may have led to the keep's eventual loss of Drak'Tharon to the Scourge. You definitely want to stay alert in the Grizzly Hills. Furbolgs don't attack unless you trespass on their lands, or threaten their kin, or steal their prey, or look like you could pose a threat later. Drakkari attack on sight, and so do Scourge forces. The dwarves just want to know what you've seen.
A dwarven prospector finally uncovered what the Thor Modan expedition was seeking — an ancient relic clearly made by dwarves. The relic is an enormous and heavy statue of iron. The problem is, he found the statue in a cave between Grizzlemaw and Drak'Tharon Keep. The heroes will have to find and retrieve the relic without getting caught by the Scourge or the furbolgs, all the while avoiding the wild beasts in the area.
People and culture
This region is the furbolg homeland, and they outnumber every other race here combined. If you've never seen these massive bear-men, that's exactly what they are: enormous creatures with a bear's build and fur and basic features, but a man's hands and, to a limited extent, mind. That's a dangerous combination, and they're powerful in a fight. Fortunately they're not aggressive beyond their own territory. The dwarves at Thor Modan have run-ins with furbolgs on a regular basis, since furbolgs feel dwarf kinsmen are trespassers and grave-robbers. Furbolgs are surprisingly friendly to travelers, though, and can greet your warmly once you assure them you lay no claim to anything in the hills. Although rumors say they're less approving of large groups, and particularly wary of strange races, but no one can't blame them for their caution
The furbolgs have a city here, Grizzlemaw, but it holds less than half their number. The rest are gathered in clans and scattered throughout the region. Each clan has its own totem, and when you see one you know you've entered Snowspring territory or Winterpaw land or Snow Flurry hunting grounds or any of the others. It's best to declare yourself openly once you see the totem, since a furbolg may be watching and won't appreciate your trying to sneak past.
The dwarves in Thor Modan were thrilled to see Brann Bronzebeard, and were eager for news of their home. It seems they don't get that many travelers up there, particularly other dwarves. They're not there for socializing, though, and remain focused on their excavations. They have not yet discovered anything of note, but they're still hopeful.
The Scourge forces at Drak'Tharon Keep are typical: nasty, violent and focused. They hold the passes between Zul'Drak, the Dragonblight, and the rest of the Grizzly Hills, so that more Scourge forces can reach the east or return to Icecrown Glacier.
The Grizzly Hills are as hilly as the name suggests. Along the northern edges the land gains height and depth, approaching the level of small mountain ranges, while it flattens out a little in the south. Thick forest covers the land from end to end, broken only by small clearings or the space alongside one of the many streams and small rivers. Snow is everywhere but the region has little ice — the wind whistles overhead but the trees block it from entering down below, and the hills seem almost warm after the Dragonblight and the Borean Tundra. It's still dangerous, with treacherous slopes and hidden caves and partially frozen rivers, but better than most of the other regions.
All manner of wild animals live here because the hills are full of life. Wolves, bears, foxes, rabbits and some small deer are the most common, though there are others as well. Mice and other rodents hide from the snowy owls and other raptors in the trees, but mercifully snakes and spiders aren't present here, as they wouldn't be happy with the temperature. Wendigo and Sasquatch prowl the hills, so it's best not to go out alone. The Drakkari live just north in Zul'Drak and sometimes their hunters drift down to the hills as well, in search of prey.
The Grizzly Hills have three major settlements, each controlled by a different race. It's strange that all three can coexist here, and even stranger that they're all along the north edge. The southern hills have other furbolg tribes and the random trapper or traveler, but nothing larger than a small village.
The Grizzly Hills surround Zul'Drak on both sides and reach all the way up to Crystalsong Forest and the Storm Peaks, making it possible to travel between the northern and southern regions of Northrend without crossing the dangerous Drakkari territory.
The humans living and working at Silverbrook and Hollowstone Mine have Russian-sounding names, indicating a unique culture. As such, the humans of the Grizzly Hills are presumably from the same group of humans that lived in Northrend prior to the arrival of the Lich King.
Amberpine Lodge has been maintained by the Alliance "for a while", implying it was already held by the Alliance before the war against the Lich King.
Krokuun is a region of Argus where the armies of Azeroth first landed during their quest to stop the Burning Legion. Kil'jaeden's Legion ship has crashed here near the Xenedar.
The once prosperous eredar civilizations that dotted these hills have crumbled away and vanished under the Legion's defilement. Jagged, dark rocks protrude from the fel tainted groves. The Legion's own creations stick out of the land almost like the rocks themselves. Trees, vitiated of any living essence are strewn throughout the land. Almost no flora has endured the planet's harsh conditions. Only black soil, devoid of life, covers the planet.
Travel is done via a Lightforged Beacon, a form of teleportation from hub to hub.
Notes & trivia
The Isle of Giants is an island that has been lost in time, home to primal devilsaurs, direhorns, and skyscreamers raised by the Zandalar tribe on the isle since the loss of Zandalar.
There is no "official" way to get to the isle: there are no introduction quests or NPCs to tell you about it.
Fly north from central Kun-Lai Summit on a flying mount through the fatigue waters to reach the Isle of Giants. On the Isle's southern side are two flight masters, one for the Alliance and one for the Horde. The isle is a no-fly zone and the Misty Shores in the waters before reaching the isle will dismount all comers.
If you do not have a class ability to navigate water faster, or a swimming mount, you may want to invest in an Anglers Fishing Raft or Reins of the Azure Water Strider from Anglers reputation.
The Isle is a volcanic, mountainous place, dominated by the large caldera dotted by steam pools in the center of the island. The southern beach is the only easy means of accessing the island's interior from the ocean, and thus the Horde, Alliance, and Zandalari all have landing sites there.
Zouchin Village, Kun-Lai Summit
Shrine of Seven Stars / Shrine of Two Moons, Vale of Eternal Blossoms
The isle is most likely based on the early alpha map draft for Mists of Pandaria, as it was pointed out as "Zandalari Isle". It was rumored the isle was moved to the position where the current Isle of Thunder is located, as before Patch 5.2 there was an entirely different, inaccessible isle located in its place, as detailed in the archives.
Thok the Bloodthirsty, a boss in the Siege of Orgrimmar, was found here and taken back to Orgrimmar by Garrosh Hellscream to be turned into a beast of war.
The Redridge Mountains (also known as the Red Ridge Mountains or Redridge Range and simply Redridge) are located east of Elwynn Forest, northeast of Duskwood, and south of the Burning Steppes. Although it may be considered contested, Horde characters have no settlements or NPCs and it is thus a place they use mostly for passing through to reach Flame Crest or Stonard.
An idyllic region of rushing rivers, towering elms and rising elevations, the Redridge Mountains are under Stormwind's protection, and remain one of the last peaceful regions in Azeroth. Their inhabitants supply Stormwind with timber, fish, and crops. A force of Blackrock orcs from the Burning Steppes has secured Stonewatch Keep, but so far the orcs keep to themselves. In comparison with Westfall, Redridge is still relatively stable
On the northern bank of Lake Everstill is the Alliance town of Lakeshire, the central hub for this faction's adventurers, offering many services and quests, as well as flight paths? As the town is under constant siege by gnolls and Blackrock orcs, its people are often victim of kidnappings or even killings and can be seen protesting at the Town Hall. Adventurers should use extreme caution around this town.
The enemy-held Stonewatch Keep and Tower of Ilgalar are connected with quests, but are also very dangerous and require a party to handle properly.
The crossroads known as the Three Corners, located in the southwest corner of the zone, connects the town of Lakeshire with Elwynn, Duskwood and, via the Lakeridge Highway, Stonewatch Keep. The highway itself is quite a dangerous place occupied by gnolls, murlocs, and wild animals. There are also a few camps located in Redridge — an orc camp in Render's Valley, Shadow Hide gnoll camps near the Tower of Ilgalar, and murloc camps near the lake. While the lake's surface appears peaceful enough, murlocs reside beneath the waves, and rumours of sightings of a sea monster persist. There are raptor nests in the Mountains.
It's recommended that one wears a helmet when in the Redridge Mountains, as buzzards view humanoid hair as excellent nesting material.
Geographically, the Redridge Mountains form the spine of the continent of Azeroth, although its many limbs and valleys have come to be known by separate, often ominous names such as 'Deadwind Pass' and the 'Burning Steppes'. After the War of the Ancients, the dangerous and destructive Dragon Soul created by Deathwing was hidden beneath the Redridge Mountains. Protected by magical wards and Orastrasz, it would remain hidden for ten thousand years before Deathwing led the Dragonmaw clan there in dreams and visions.
Although claimed by the humans, the dwarven Dark Iron clan founded its own kingdom in the northern reaches, fleeing defeat in the War of the Three Hammers. Summoning the Firelord Ragnaros to aid them, their leader Thaurissan inadvertently caused the eruption of a new, immense volcano; Blackrock Mountain. This not only destroyed his clan's new city, but utterly devastated the ecology of northern Redridge, forever leaving it an ash-choked wasteland.
The humans of Stormwind remained dominant in the unblemished southern ranges. Now a much smaller region, the Redridge Mountains were eventually conquered by the Orcish Horde in the First War, in which the southern kingdom was forced into exile. The humans eventually returned triumphant and began rebuilding their former holdings. Yet the orcs of the Blackrock and Black Tooth Grin clans would also return, this new "Dark Horde" plaguing the town of Lakeshire from their former stronghold of Blackrock Mountain.
Eventually, the orcs allied with the wicked human warlock Morganth and his Shadowhide gnoll lackeys, and seized the eastern half of Redridge, capturing the human castle of Stonewatch Keep before the events of World of Warcraft. Weakened by political turmoil in Stormwind, Lakeshire was left with little military aid to fend off the encroaching orcs until the return of Reginald Windsor.
The region remains heavily contested. Desperate, the people of Redridge seek help from outside sources, recruiting passing adventurers to help in the defense of Lakeshire and the liberation of Stonewatch.
With the guidance of the dragon Darkblaze, the Dark Horde have also begun invading Redridge sometime after the Cataclysm. An Alliance adventurer deputized by the Stormwind Army travels to Redridge to aid the beleaguered Stormwind guards and reform Bravo Company to combat the threat. During their war with the Blackrock orcs, Render's Valley was blown up but the Dark Horde has been driven back to the Burning Steppes. Stonewatch Keep has also been reclaimed.
Stormwind also increased Redridge's security by constructing Tower Watch on the Three Corners and stationing a garrison of Redridge Watchmen there.
The Redridge Mountains contain no dungeons, raid dungeons, or battlegrounds. The micro dungeon Stonewatch can be found in this zone. The Redridge Range stretches from the zone of the Redridge Mountains to the zone of Deadwind Pass.
The Redridge Range is a mountain range in the southern sub-continent of Azeroth that stretches from the zone of the Redridge Mountains to the zone of Deadwind Pass. The range once extended much farther north, but three hundred years before the opening of the Dark Portal the range was shattered by the summoning of Ragnaros and the creation of Blackrock Mountain.
The Redridge Mountains are home to several humans of note, the great bulk of which reside in Lakeshire. At the fallen bridge Marshal Marris sends promising young humans to eradicate the clusters of Shadowhide gnolls and Blackrock orcs who have taken a chokehold on the land. He is assisted in his efforts by Verner Osgood, who also seeks to rid Redridge of the vile Redridge gnolls. And at the Lakeshire Town Hall, the aging Magistrate Solomon recruits adventurers to seek help from Stormwind's other bastions of civilization like Stormwind City, Sentinel Hill, and Darkshire. Stormwind City seems to have abandoned Lakeshire to fend for itself like it did to Darkshire and Sentinel Hill. Both these towns say they cannot help Lakeshire due to their own overwhelming problems.
The Redridge Mountains are depicted close to their World of Warcraft incarnation. Stonewatch Keep is shown falling to the Horde.
Notes & trivia
Redridge has one of the game's highest level-gaps between zones at its border with the Burning Steppes, which is a 30 level jump from 20 to 50. Players are instead directed to Duskwood (to the southwest) after completing all the quests here.
The Western Plaguelands are located in northern Lordaeron, wedged between Tirisfal Glades to the west, the Eastern Plaguelands to the east, and the Alterac Mountains to the south. It is a reclaimed portion of the tainted lands of the former Kingdom of Lordaeron, predominately held by the Argent Crusade, though the land is still haunted by the remnants of the undead Scourge.
The plague covering the region was mostly dispelled, thanks to the efforts of the Cenarion Circle. Although life starts to emerge once again, war still rages in such places as Andorhal and Gahrron's Withering. After the Battle for Andorhal between the Alliance forces, commanded by the death knight Thassarian, and the Horde Forsaken, commanded by Sylvanas Windrunner and the death knight Koltira Deathweaver, the Forsaken manage to gain control over the city of Andorhal casting out the Alliance and ending any Scourge presence.
The largest Scourge-controlled area left here is Caer Darrow, beneath which is an underground complex housing the undead’s Scholomance. The Argent Crusade is based in their leader's home town, Hearthglen, which was reclaimed from the hands of now fallen Scarlet Crusade. One of the most notable places in this region is Uther's Tomb.
The area now called the Western Plaguelands was a beautiful forested farmland east of Tirisfal Glades stretching from Lordaeron in the west to the Eastweald in the east. The town of Hearthglen was the seat of the regional administration, while the town of Andorhal was the center of grain distribution in Lordaeron's Northern provinces.
Knowing that the quickest way to spread the Plague of Undeath would be via the grain exported from Andorhal, the necromancer Kel'Thuzad and his Cult of the Damned infected the grain with the Plague, and set up four massive plague cauldrons in the fields of the area's four largest farmsteads. As Lordaeron collapsed, the farmlands and the forests began to die. The trees in the Plaguelands pulsate with tumor-like growths, and the needles of the pines are a sickly brown. With the Kingdom collapsed, the Scarlet Crusade attempted to salvage what little of their lands remained, taking possession of Mardenholde Keep in Hearthglen as a regional headquarters. Some time later after the fall of the Scarlet Crusade and the war in Outland, the fight against the Scourge was brought to Northrend and victory claimed by the Ashen Verdict, the town of Hearthglen was reclaimed by it's former lord and the leader of Argent Crusade, Tirion Fordring; it now serves as a main base of operations and training ground for the Argent Crusaders in Lordaeron.
Despite being where the Plague took hold in Lordaeron, the Western Plaguelands were in surprisingly better condition (though still quite dead) than the Eastern Plaguelands. It may be one of the factors that helped the Cenarion Circle nurse the majority of this land to its former state.
There are several ways to get there on foot (or mounted):
From Tirisfal Glades: Follow the main road east of the Undercity, passing through the Bulwark. Alliance players beware: Though there are Argent Dawn NPCs there, the Bulwark is a Horde encampment. Stay on the main road, do not pass into any of the camps.
From the Hinterlands: Between Aerie Peak and the Quel'Danil Lodge is a narrow pass known as the Plaguemist Ravine. It runs through the mountains and comes out along Darrowmere Lake, not far from the gates of Caer Darrow. Horde players beware: Aerie Peak is an Alliance town, and the high elves of the Quel'Danil Lodge are hostile to Horde players (though if you are high enough level to enter the plaguelands, these elves should not pose much of a threat).
From the Hillsbrad Foothills: The main road leading north from the west of Tarren Mill splits once inside Alterac; one road leading west to the Ruins of Alterac, the other east to Strahnbrad. Take the east road through Strahnbrad, and follow it as it curves north, through Chillwind Point. Follow it north until you enter the Western Plaguelands. Horde players beware: Though there are Argent Dawn NPCs there, Chillwind Camp (located almost on the border between WPL and Alterac) is an Alliance encampment. It is advised to remain on the far right side of the road (the camp is on the left), to avoid aggroing any Alliance-flagged NPCs.
An alternate path through the Hillsbrad Foothills is to follow the river north from Sludge Fields to Chillwind Point, than go north to the road leading to Chillwind Camp, or follow the river all the way to Darrowmere Lake in the south part of the zone.
The Flight-master in Aerie Peak offers a one-way trip to Andorhal even for those who have never been to Western Plaguelands before.
The quest The Battle for Andhoral allows the player to be teleported to Andorhal once, from Booty Bay.
The Western Plaguelands contain the instanced dungeon Scholomance, aimed towards level 40 players. There are no other dungeons or battlegrounds in this area.
See Western Plaguelands storyline
Aid the Argent Crusade and the Cenarion Circle as they work to further heal the land, but be warned that the Horde and Alliance conflict has reached the zone as adventures are tasked with aiding their faction in the Battle for Andorhal.
In the RPG
Like their eastern counterparts, the Western Plaguelands were once fertile and beautiful but are now gray, blighted and noxious. Once at its border, you can see how the land itself grows darker, and a baleful shadow seems to engulf the horizon. There are a lot of terrible stories about these lands so it is advised to travelers to proceed with caution because even the air is an enemy in this accursed wasteland.
Undead wander the land and haunt the abandoned towns and farmsteads. The largest Scourge city here is Andorhall, beneath which is an underground complex housing the undead's School of Necromancy. The Scarlet Crusade strikes against the Scourge from Hearthglen. The only place of any sanity in the Western Plaguelands is Uther's Tomb, a consecrated monument to the fallen hero Uther Lightbringer. The tomb is tended by the priest Thel'danis and he needs all the help he can get.
Once Lordaeron's agricultural center, this region was one of the first to fall to the Scourge. Since that time, the land has wasted and blackened, the trees have fallen to corruption and the undead creatures have tightened their grasp. They wander the landscape and are under the command of Kel'Thuzad in the east and, ultimately, Arthas the Lich King. Scourge forces slay all living creatures within their realm.
The Scarlet Crusade also maintains a presence in the Western Plaguelands albeit they are just as nutty as their eastern counterparts. They struggle valiantly and foolishly against the Scourge and send occasional patrols into Tirisfal who end up killed by the Forsaken dreadlord Varimathras. The Western Crusade is led by Taelan Fordring and a human priest, High Inquisitor Isillien, who is completely insane, devoted to destroying all undead and anyone else who may carry the plague — evil or good. He is a thoroughly unpleasant individual wholly absorbed in his mad, vengeful campaign who is manipulating Taelin do fulfill his will.
Tirion Fordring, the former Paladin Governor of the region and father of Taelin, freed an orc prisoner some years ago and was banished for it. Since then he has been wandering the land lending help when he can. He is a seasoned warrior and is hoping to rescue his son before the Scarlet Crusade consumes him.
In an attempt to expand the Scarlet Crusade's influence, Taelan Fordring led an expedition to retake the small community of Cinderhome a dozen miles to Hearthglen's east. He and his men slayed the undead, but before they could bring in settlers and reinforcements, a Scourge host arrived and laid siege to the village. Tirion Fordring, who observed this whole endeavor, is worried for his son. He desperately needs heroes to help him break through the undead line and save the Crusaders within. He hopes to use this situation as an opportunity to extirpate Taelan from the Crusade's grasp or, failing that, as a way to prove that not all those who wander the Plaguelands are evil.
The Western Plaguelands is a flat, gently rolling country dotted with abandoned farms and windmills that turn forlornly in the tainted air. Stands of enormous toadstools mark where trees once stood. Elevation rises in the south toward the Alterac Mountains, and the Western Plaguelands' northern border stretches across Lordaeron's coast.
The land resembles the Eastern Plaguelands in most respects. The earth is gray and sick with blight. The trees are corrupted and transformed into enormous, spotted mushrooms, and the same toxic mist that pervades the Eastern Plaguelands haunts this realm as well. Even the air seems darker. Though the Scourge capital of Stratholme is many miles away, you can still feel Kel'Thuzad's presence in the land. Undead monstrosities roam the land and infest the ruined farmsteads that dot this flat landscape. Scarlet Crusaders fight a hopeless war against the undead.
The Western Plaguelands is west of the Eastern Plaguelands, east of Tirisfal Glades and north of the Alterac Mountains. Lordamere Lake borders the region to the southwest.
The Western Plaguelands used to often see the inadvertent death of curious new players who venture too far east from Tirisfal Glades and get killed by one of the high-level beasts near the zone border. See also Welcome Bear.
Forest Song is located in northeastern Ashenvale, just northeast of Satyrnaar, north of the Warsong Lumber Camp, and southwest of Bough Shadow. It is an ancient Kaldorei ruin, formerly almost abandoned, where the usual forest sounds are still. Currently, Forest Song is inhabited by a band of night elves and draenei who are building an outpost there. The fortifications are being put up in order to help the Silverwing Sentinels defend the area from the Warsong clan and the Burning Legion forces in the area, and to attempt to reclaim some of the damaged areas, like Felfire Hill.
Sentinel Luciel Starwhisper, Sentinel Melyria Frostshadow, and Illiyana the dryad have all relocated to Forest Song in order to assist the draenei, and the construction efforts are led by Architect Nemos and Vindicator Vedaar. They are also working with Artificers.
The hippogryph flight master Suralais Farwind would also later set up a flight path for Forest Song. He assists in his own way, having taken the draenei female Auhula as his apprentice.
More recently, the Sentinels and Gnarl, the Ancient of War, have pushed into the Warsong Lumber Camp to assist with efforts there. With Raynewood Tower and Raynewood Retreat under attack by the Horde, Sentinel Melyria Frostshadow has departed to lend her strength to the Laughing Sisters.
Haldrissa Woodshaper suspected that the Horde attacked the outpost as a smoke came from its direction during the first assault of Ashenvale.
Illiyana rallied her dryad sisters at Forest Song to attack the Horde's shredders.
The Isle of Fangs is a small island off the southern coast of Zuldazar in the Bay of Kings. It's the southernmost point of Zandalar. Like Tusk Isle just to the north, the Isle of Fangs is used as a port and outpost by the Zandalari Empire, with part of the Golden Fleet being moored here. The island also has its own watch tower which can be used to send signals across the bay.
The Isle of Fangs is the farthest out of the various ports in the Bay of Kings that have been the historic home of the Zandalari Golden Fleet. A large portion of the fleeting, including one of its most powerful ships known as the Breath of Pa'ku, was stationed here at the time of the war in Zandalar. Eventually, mutineers loyal to Prophet Zul would seize control of the fleet as it sat in harbor, though the battleships were soon reclaimed by Zandalari and Horde forces. After this victory against the traitors and their mogu allies was complete, the final loa-blessed signal flame was lit on the Isle of Fangs' watchtower, decisively marking the success as complete.
Later, as part of their war campaign on Zandalar, Alliance forces would infiltrate the Isle of Fangs and the ships docked there. These agents recovered important military information from the Breath of Pa'ku before secretly sabotaging the hull of each ship with special explosives. The act of mining these battleships was then repeated on Tusk Isle and at Warport Rastari, in preparation for impending attack on Dazar'alor itself.
John J. Keeshan
The Tenebrous Cavern is a massive cavern located in eastern Abyssal Depths. This cavern was used as a lair (according to the Horde storyline) by Ozumat until the Horde, using the Verne, forced the creature to leave. The Horde then proceeded to set up a large base camp inside.
The cave entrance is right next to the Lightless Reaches that wraps around the Shimmering Expanse.
After the events of the final quest in the zone, Defending the Rift, all the NPCs remain interactable and do not phase out.
Unlike the other underwater caverns throughout Vashj'ir, players cannot fly in this one.
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