The Reins of the White Polar Bear is an item that can be used to summon a polar bear mount. The reins can very rarely be found inside [Hyldnir Spoils]. The estimated drop rate is currently 1%.
Although the tooltip of the item states that players as low as level 60 are able to use it, one does actually need to be level 77 as that is the minimum level to do any quest that rewards Hyldnir Spoils.
A king's time as ruler rises and falls like the sun.
Akhet is the pet lion of King Phaoris, found at Ramkahen[54.9, 33] in Uldum.
Akhet was a tiger during the Cataclysm Beta test. Now it is a lion.
"Count" Ungula can be found in Zangarmarsh [29.5, 56.3]. He is an enormous Nether Ray whose mandibles are of interest to the Cenarion Expedition. He drops an item that begins a quest.
The Embrace is an extraordinary celestial event when Azeroth's two moons — White Lady and Blue Child — are in an extremely rare conjunction, happening approximately once every four hundred and thirty years. It is so named because it appears that the Mother is holding the Child.
According to legend, the Dragon Aspects were first created during an occurrence of the Embrace.
As the blue dragonflight debated how to appoint a new Aspect of Magic to replace Malygos, one popular theory espoused that this celestial event was important to that task. Some felt it was crucial to the proper working of the magic necessary to facilitate the alteration of a normal blue dragon into an Aspect. Others simply deemed it good timing. Arygos argued that the ability to become an Aspect may be in the blood.
It turned out that neither bloodline nor intellect was important to the process. During the following Embrace, Arygos acted with brashness and arrogance, while Kalecgos simply beheld the beauty of the Embrace with the other dragons. The wonderment of the Embrace came from grace and rarity rather than the offering of dominance or power. Its light shown down on those gathered at the Nexus, causing them to glow with magic. As the radiance faded from them, it intensified around Kalecgos, bestowing him with the powers of an Aspect. In the same vein as the name of the celestial phenomenon, the ritual was about the heart of the blue dragonflight and what they felt.
Neither Dawn of the Aspects nor Chronicle Volume 1 mention the Embrace event. The legend may be a part of the cover in which the Dragon Aspects decided to hide the truth about Galakrond and the creation of the Aspects. However, the fact that Kalec did indeed get his Aspect powers during the Embrace may mean there is some truth to it, even if the detail was not mentioned in Dawn of the Aspects or Chronicle.
Brambleking Fili is a podling located in Socrethar's Rise in Shadowmoon Valley.
The One True Brambleking
Sea giants are gentle, aquatic proto-being giants created by the titans to help them dredge out the seas and lift the land from the sea floor of Azeroth.
Titans created the sea giants to dredge the oceans and to serve as guardians of Azeroth’s coastlines and oceans, and the fierce giants act as protectors of the waters even now. They keep a wary eye on ships and upon those who make their living on the ocean, such as fisherfolk. While not evil creatures, sea giants care nothing for the laws of land dwellers or the lives of the small beings that trespass in the waves. They tolerate no opposition — on the rare occasion when a sea giant issues a warning, he does so only once. Sea giants rarely interact with other races save to drive off trespassers or punish those who befoul the oceans. They live underwater but rise regularly to patrol their coastlines. Ancient and wise, sea giants nonetheless display a chaotic nature as unpredictable as the sea itself. Still, adventurers who tread carefully and speak convincingly may find a sea giant willing to trade information or secure safe passage in exchange for treasure or knowledge. Sea giants sometimes build underground settlements of coral and stone, though they rarely put much effort into such constructions. As guardians of the waves, they prefer to be able to pick up and leave at a moment’s notice to chase rumours of defilers.
Sea giants are tasked to keep the oceans clean and safe. They seldom make their way to the surface world, instead preferring the isolation of the ocean bottom. They enjoy the worship of murlocs, but are the constant enemy of the naga. Of late, sea giants have taken to hunting out these corrupters, which has brought the sea giants closer and closer to the surface world. They stand around 18 feet tall and weigh about 10,000 pounds. Nomadic creatures, sea giants do not maintain lairs like others of their kind. Instead, they drag their belongings and wealth along with them in huge sacks crafted from the sails of sunken ships. Their watery home does not allow them to keep many goods, so they favour metals that will survive the ocean depths.
Sea giants are not refined in their tactics. If on land, they will simply rush their target and try to stomp it out of existence. At sea, they will use their club or command of water to destroy their opponents. Once engaged in combat, they will fight to the death in their anger. Sea giants can hurl boulders, but they prefer close combat. A sea giant begins combat with a slam attack (using its Bash feat) against the nearest opponent; if surrounded, he chooses the target who seems the largest or strongest. He then switches to his heavy pick and attacks the next-nearest opponent. He uses his Power Attack and Reckless Attack feats to their fullest degrees, hoping to kill an enemy outright and then Cleave into the next; he generally positions himself near multiple foes, if possible, so that he can use his Great Cleave feat.
Few remain, and those that do may attack you if you encounter them.
The sea giants of Stranglethorn Vale are particularly malevolent: they are known for deliberately sinking ships and stealing their loot.
Azeroth's sea giants venerate Golganneth and hold small ceremonies several times a year in his honor. These ceremonies involve the crafting and sounding of musical horns and the feeding of small fish.
Where to start? Well, somebody would say all the way back to Warcraft I (aka Warcraft: Orcs & Humans or the First War), or maybe Warcraft II (aka Tides of Darkness or the Second War up to and including Wrath of the Lich King, Warcraft III is the best place to start. Also, this game then elicits more interesting questions. For instance, how Illidan Stormrage became so hated or where the Scourge started. You will learn all the history and geography of the Warcraft with our help and dedication.