Wintertooth require the Norsca (DLC) to play.
Wintertooth is a playable sub-faction of Norsca introduced in Total War: Warhammer, separate from the main Norsca faction. They are led by Throgg.
Wintertooth play largely like the regular Norsca faction, with a few exceptions (see below).
Deep in Troll Country, something is stirring. The pitiless and Chaos-ravaged lands north of Kislev are home to nomadic tribes of half-starved men who scratch a desperate living from the barren soil, and plagued by roving bands hunting for Chaos-warped beasts - but this place truly belongs to the Trolls. Nearer Kislev, River and Stone Trolls roam freely, but farther north Chaos has warped the inhabitants. Trolls are large, vicious and dumb at the best of times, and thanks to the influence of Chaos, many have taken on grotesque mutations, becoming bigger, more brutal, and even more mindless.
Yet, there are exceptions. Whilst Throgg, King of the Trolls, enjoys rending and devouring his enemies as much as any of his brethren do, he is surprisingly smart. He was given the name Wintertooth by the warriors of the Old World, thanks to his unfailing ability to despatch any champion they sent to fight him. But, whether due to a quirk of nature or to the touch of Chaos, Throgg is not just a fearsome brute but a creature of cunning and guile. After countless years facing constant needling from the lands of men, he sees what must be done. Vowing to take the fight south, Throgg brings Chaos and destruction to those who dared to goad him, in the name of all Trollkind.
The harsh and brutal nature of the far north is reflected in the grim character of its peoples. Yet even more than the privations of their cold and barren lands, their proximity to the Realm of Chaos shapes the Norsca and other northern tribes. Rather than fight the darkness, they embrace it, worshipping the forces of Chaos as Gods, providing a willing army for the Ruinous Powers' never-ending war against order and reason.
Though physically tougher and more powerful than those living an easier life in the south, the Northmen are still Men - although many of them will have their humanity warped by mutations, and their savagery and barbarism are legendary. War is their natural state, and whether raiding across the Sea of Claws in their longships or feuding with neighbouring tribes, their blades never go long without blood. They follow the Ruinous Powers with unquestioning fervour, personifying them as the Hound, the Crow, the Serpent and the Eagle. They need no priests to intercede with their Gods, believing the slaughter and terror they bring is an act of worship in itself, though they are also highly superstitious and often raise twisted shrines and make blood offerings to honour whichever deity they hope to win favour with. The shared ambition of every northern warrior is to cause the greatest possible bloodshed and mayhem in order to appease and please their Gods; in seeking this goal most die violent deaths, or fall into warped insanity, but a few become favoured as Champions of the Gods, often 'blessed' with mutations such as a melding of flesh and armour, or weapons fused with the hands that wield them.
No single Lord holds sway over the nomadic northern tribes, although men and monster alike are increasingly drawn to fight for King Throgg, a Troll of surprising intellect, or to follow Wulfrik the Wanderer, a Norscan warrior cursed by the Gods to forever seek out and fight the mightiest opponents. And whenever the Ruinous Powers prepare for a new assault on the south the Northmen put aside their petty disputes and rivalries and unite behind their Champions, ready to fight and die in the name of their Gods. At times like this, the Realm of Chaos itself swells and expands, bleeding over into mortal lands. One day, the Norsca believe, their advance will not be checked, and Chaos will swallow the world.
How they play
A summary of Wintertooth gameplay:
Units: Cheaper, undisciplined marauder units, backed up by many large monstrous units. Few ranged options.
Regiments of Renown: Wintertooth has access to several RoR, some have special requirements in the campaign.
Allegiance to the Gods: Wintertooth can gain favour with one of four Chaos Gods, gaining various rewards and bonuses.
Norsca settlements: Unique settlement system, can only colonise settlements in the Norscan peninsula, coastal settlements and racial capitals, which unlocks technologies.
Monstrous Arcanum: A book that allows Wintertooth to engage in monster hunt quests, for great rewards.
The Everchosen's Summons: A special dilemma which allows Winterooth to join the Chaos Invasion with the Warriors of Chaos, if they choose.
Tribal Confederation: Wintertooth can confederate Norscan Tribes by defeating their leaders, or vassalize them by taking their last settlement.
Wintertooth play largely like the regular Norsca faction, with the exception that they do not have access to Wulfrik the Wanderer, but have Throgg instead, who buffs Trolls and monsters.
They use the Norsca unit roster.
Legendary Lord Choices
Wintertooth players can choose from the following lords when starting a campaign. See the individual lord pages for information on their various bonuses in campaign.
Throgg – a large monster who can crush enemies in melee, and with a vomit attack from range.
See the page on the Norsca faction for their lord choices.
Cave of the Rocky Throne
Cave of the Rocky Throne is a landmark building only available to Wintertooth, which can be constructed in Erengrad in Troll Country.
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