Bjornling is a minor Norscan Tribes faction in Total War: Warhammer and Total War: Warhammer II.
They only appear during a Chaos Invasion, and are unique among Norscan factions as they are a Horde army. However, despite functioning as a Horde army, they can still take over settlements, similar to Rogue Armies or Savage Orcs factions.
Bjornling appears in the sea west of the Badlands and attacks the Greenskins and Dwarfs to involve them in the Chaos Invasion sooner.
Barbarian Bjornlings braved the hail of cannonfire and crossbow bolts as their locked their massive kite-shields and slowly took the pathways of the labyrinthine city . The tribes of Norsca fought on, with the grim fatalistic determination of their race they hacked and slew for the glory of their hateful gods. Yet despite the onslaught, the men of Middenheim took heart for they recalled the ancient legends of their forefathers that told that the city of Ulric would remain unconquered so long as the flame of the god burned.
Despite popular belief, at this time it does not appear that they are a faction that can be awakened when playing as the Warriors of Chaos.
Not to be confused with Cult of Pleasure.
Cult of Excess is a Dark Elves faction introduced in Total War: Warhammer II. They provide an early challenge for Lothern in the campaign.
Starting provinces, Eye of the Vortex:
The rest of Eataine and the rest of Straits of Lothern, aside from Lothern settlement itself.
The rest of Eataine aside from the Lothern settlement.
Type: Minor faction
Category: Dark Elves
Campaigns: Eye of the Vortex, Mortal Empires
The Cults of Excess, as the many deviant groups associated with the worship of forbidden Elven deities are collectively known, have remained a constant thorn in the side of the High Elves, even after the Sundering. Most commonly known of these proscribed sects are the Cult of Luxury and the Cult of Pleasure. The Cult of Pleasure in particular is renowned for its wanton violence and cruelty, something that has earned it the enmity of all right-minded High Elves.
Unlike their cousins on Ulthuan, the Dark Elves now openly pay homage to these forbidding powers, the worship of whom rose through the Cults of Excess that preceded the civil war.
Due to conflicts with canon, it is inconclusive whether or not the Cult of Luxury represents those elves who worship Atharti, while the Cult of Pleasure represent those who worship Slaanesh, vice-versa, or whether they're one and the same.
Bastonne is a minor Bretonnia faction in Total War: Warhammer. It is the combination of two dukedoms from the tabletop, Bastonne and Montfort.
Bastonne and Montfort appear separately in the Season of Revelation campaign.
Prior to the Lady appearing before the Uniter and his fellow Grail Knights, the young Gilles rode out to cleanse his homeland Bastonne of the foul beasts wreaking havoc there. After slaying one such beast – the ancient Dragon Smearghus – he not only adopted its image on his Heraldry, but also wore its skin as part of his armor during all his Great Battles. To this day, the beast’s image and its pelt are revered in Bastonne, with the armor still kept and worn by the Duke ceremoniously as well as in warfare.
Kraka Drak is one of ´the most important Dwarf Factions of Total war, Because of its Position. It is in Norsca, and Close to the Chaos. And could destroy Chaos if they would want to. Kraka Drak and Kislev can easily get some Agreements and help each other. No Norsca Tribes like Kraka Drak and Kraka Drak likes no Norsca Tribes, but do most often not declare war against them.
"What are we? Your scholars claim we exist only to tempt you, yet in a very real way we are you. We are your own desires, your own fears, your own ambitions and rages, given form (if not flesh). How can you fight us? Only by fighting your own Humanity, and why would you want to do that? You would be fighting against life itself. For what is Chaos but life?"
—Tzaal, Momentarily lucid Horror
Pink Horrors, known also as Whirling Destroyers, Squealers or Spinning Sourguts are the footsoldiers of Tzeentch, identified by their luminescent pink skin and their squeals of high-pitched laughter. Spellcasting fills Pink Horrors with joy, and they emit especial merriment as eldritch energy screeches from their upraised hands. When wounded, a Pink Horror exhales a final lunatic cackle before rapidly decomposing into an ectoplasmic blob of gyrating magic, which swiftly alters colour and divides into two Blue Horrors — diminutive replicas of their parent Daemon. Blue Horrors are sullen and malicious, like evil-tempered children, and sneer and grumble their way through a battle. Once spawned, they add a deeper whining note to the incessant chortling of the group as they attempt to grapple with enemies and squeeze the life from them, before inevitably wandering off in search of fresh entertainment.
Unique in their form’s utter unpredictability, Pink Horrors are shapeless masses of solid magic that undulate and transform, cycling through a myriad of different shapes and colours, ever changing, always in a state of becoming. New faces push out against their rubbery hides only to retreat as the section is replaced by a new flap of skin or a nest of writhing tentacles. They amble along, warping everything they touch, spraying showers of multicoloured sparks with incredible bursts.
Their behaviour is no less random. One Pink Horror might caper and gambol about, tearing at its strange flesh, while another shrieks and giggles like the maddest of men. Some grumble and lash out, letting loose terrifying shrieks or streams of nonsense, and others are utterly silent, nearly immobile, trembling with barely contained energy. Pink Horrors congregate in packs, the magic in their forms harmonising to reach new levels of potency. A single Pink Horror is capable of losing gouts of eldritch fire, but when gathered in herds, they can change the very fabric of realities, launching waves of changing energy that wreaks havoc with their opponents’ forms. Don’t believe for a minute that simply slaying these things is the answer. Many warriors have done just this only to find themselves facing twice as many of these horrid things, as they turn into angry Blue Horrors.
Peasant Mob is a Bretonnia melee infantry unit. "Rejoice! For a Knight of Bretonnia provides your shield…"
The life of a Bretonnian peasant is thankless, impoverished and - if the gods are merciful - short. Yet it is their duty to labour for, pay tribute to, and die in service of their Liege. Yet although a life spent toiling the land for pitiful gain is a damnable existence, it pales next to a day upon the battlefield. And indeed, should a Duke ride to war, he will surely drag his droves of human chattel along with him. These hapless wanderers are then assuredly butchered in their multitudes as fodder to their Lord's worthy cause. To make their numbers count, peasants are ordered into huddled units on the battlefield, which makes up for their lack of training and skill. Like Men-At-Arms, Peasant Mobs are not very reliable if left to their own devices, but under the stern gaze of a Knight can aspire to adequate, though not exceptional, deeds.
Expendable: This unit is comparably cheap to recruit, maintain and replenish.
Poor Leadership: This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
The Varg are a minor Norscan Tribes faction in Total War: Warhammer and Total War: Warhammer II. They and the Skaeling were originally the only two Norscan factions on the map without needing to be Awaken the Tribes by the Warriors of Chaos, until the Foundation Update made Norsca a playable race and added more minor factions.
Unlike most minor Norscan Tribes that are on the map at the start of the game, Varg can be ressurected by the Warriors of Chaos awakening them if they get wiped out. The Skaeling is the only other faction that can make that claim. In order to be awakened, the Warriors of Chaos must when a battle against a settlement in the Mountains of Naglfari after the Varg have been wiped out.
Surtha Ek is a minor lord, the leader of the Varg. He often recruits many chariots and cavalry units into his army. In Total War: Warhammer II, the leader of the Tiranoc faction was renamed "Surthara Bel Kec" in Mortal Empires as a nod to Surtha Ek.
Surtha Ek can also gain the special character trait "True Chariot Master" by defeating Settra the Imperishable in battle, which will increase the damage of his Chaos Chariots by 100%. Likewise, Settra can receive the special trait "Surtha Wrecked" for defeating Surtha Ek, which increases his capacity for Skeleton Chariots by 10 and the armor of all chariots in his army by 10.
If the Varg are wiped out and then brought back by the Warriors of Chaos awakening them, they will not get Surtha Ek back but instead be led by a random generic lord.
Surtha Ek's mastery of cavalry has made him a living meme among the game's community, due to the fact that the AI actually knows how to use them to maximum effect.
In the year 1542 (2520 IC), as mortals reckon time, was when Tzeentch sent Kairos Fateweaver to steal the twelve enchanted artifacts once possessed by the Companions of Gilles le Breton. So important was this goal to Tzeentch that he dispatched the greater part of his armies to the mortal plane. So began Bretonnia's Year of Woe, where the tombs of the companions were ransacked, nearby towns razed and countless thousands of Bretonnians — high and low born alike — met their deaths at the tentacles of Tzeentchian Daemons. Castles were of no defence, for their crude stones were easily tumbled by the sorceries of Pink Horrors or transmuted by the warpfires of Flamers. Only at Grail shrines, where the power of the Lady still waxed strong, could any shelter be found. Worse, with each artefact recovered, Fateweaver's Daemons grew ever more powerful. In the initial battles about Montfort and Quenelles, the lances and valour of the Bretonnian Knights cost the daemonic hosts greatly. By the time eight artefacts had been seized, only the boldest dukes would even consider taking the field. In the twelfth month, with only a single artifact outside of Fateweaver's clutches, only King Louen chanced his arm — and he lost far more battles than he won.
The final battle of the Year of Woe was the Siege of Mousillon, for it was in this city that the last artifact lay. At the height of the siege, the Bretonnian armies made one last sortie against their abusers. As they did so, help arrived from a most unusual source. Nurgle had long been fond of Mousillon, for it had been the breeding ground for many of his favourite plagues. He could not bear the thought of the city being eradicated by the minions of hated Tzeentch, and so loosed his own armies. Unaware of the wider battle being fought, the Bretonnians gave no quarter that day. They saw only an army of Daemons given over to fighting amongst itself, and slaughtered everything that came before their lances. Ku'gath Plaguefather bludgeoned Kairos Fateweaver to feathered ruin, only to find himself pierced on the points of a dozen blessed lances. With the destruction of their leaders, both Daemon armies vanished — doubtless to pursue the battle on more familiar territory — leaving only their battle-ravaged fallen and the very items Fateweaver had come to steal.
There were few slann mage-priests left upon the world, but fewer still were those that came from the Second Spawning. Lord Huinitenuchli was one such revered being. It was he who had first taught the other slann of his city the secrets of making the protective mists. Although Huinitenuchli was turning a mottled yellowish colour, the eldest slann of Xlanhuapec had lost none of his mental acuity. When awake, Lord Huinitenuchli could still move mountains with his mind. Alas, the strain of halting the Chaos moon’s meteorites had left the great slann groggy and struggling to awaken.
The ghostly pirate ship projects an eerie Undead feel, with its tattered sails and exposed hull suggesting the image of a rotting animal carcass. Its hull features roes of antique cannons throughout its rotten hull, but what identifies the Shadewraith as an unnatural entity more than any other aspect is that it floats above the waves, held aloft by the tortured souls of the crew, the sea beneath it recoiling from its touch.
Warhammer Fantasy is a high fantasy fictional universe created by Games Workshop and used in many of its games, including the table top wargame Warhammer Fantasy Battle, the Warhammer Fantasy Roleplay (WFRP) pen-and-paper role-playing game, and the MMORPG Warhammer Online: Age of Reckoning.
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