To say that the gaming industry is stagnating, it would be an underestimate of the epic proportions. Every year, hundreds of games are fighting for the attention of gamers. But this industry is extremely cruel and, if you do not have a solid product of interactive entertainment and a proper marketing strategy, your place under the sun is everything just not guaranteed. Many developers, masterfully balance these two things, greatly estimate what hungry gamers are and place their product at the best possible moment, with particular emphasis on the best gameplay mechanics and graphics achievements that are unique to the title. Some other developers, however, have a game that they know is not good, that there are problems and that, at the moment when it comes out, the reviews for that game will be catastrophically bad. It is clear to them that the planned earnings will never be realized and, wanting to make as much profit as possible from early orders, they make the only thing possible - lie.
Such a strategy has long been known and the average gamer has learned to not believe what he sees in trailers and demo shows, as well as taking with him everything that will be heard from numerous interviews. But six games managed to master the world masterfully. Six games reached the top of the unethical placement promises that were in no way a part of the final product. Regardless of how much time has passed, these six games still cause us pain every time we recall the marketing tricks that were used, especially during the period of early orders.
6. Mass Effect 3
Mass Effect 3 was supposed to be an epic science-fiction achievement in which your decisions have real consequences. Game director Casey Hudson has promised that at the end of the game, the numerous choices you have made will be affected. The first two Mass Effect games were phenomenal, especially the couple. Bioware, it was believed, would not fail with the troika. The number of early orders was enormous, and, at the moment the game came out, initial impressions were phenomenal. Mass Effect 3 is truly a dramatic, emotionally rooted and rich game, with phenomenal cinematic experience and a majestic immersion that flows from all sides. And then you came to the last fifteen minutes of the game. After playing hundreds of hours, carefully thinking about all the decisions and approaches through the game, the end was reduced to selecting one of the three colors offered, one of the three ridiculous endings that were absolutely not based on your numerous, previous decisions. Those last fifteen minutes managed to overshadow all the great moments that we spent not only with the third game but with the previous two. He says that the destination is not important, but the journey, apparently never checked out Mass Effect 3.
Watch_Dogs is a really solid title. We remember great moments with the game and, personally, we have nothing wrong to say about the hit of Ubisoft. But that's just because we checked the game much later than her release. We were not part of the horde advertised as the best game in an open world and as a game that completely overcomes the success of GTA III. Through numerous video and demo displays, Watch_Dogs was advertised as a revolution in the graphics department, with elements like wind, dust and dim, with crystal clear, dark blue surfaces, as well as impressive light effects and rich textures. The chip reached the boiling point. And then the release of the game is moved. But promo materials were still super, and Ubisoft is a joke-free company. These are publishers under whose wing are extremely successful serials such as Assassin's Creed and Far Cry. Early orders continue to be taken, and the release of the game is shifted once more. When the game finally comes out, dissatisfaction is instant. The mechanics are present, but not the visual impact. Graphically, the final version of Watch_Dogs was a few years behind the video footage. The weather effects were gone nowhere, and the dark blue visual style was replaced by a painful blend of brown and gray colors. Gamers were betrayed. Many of them could not go through this and completely give up on the gameplay, which, surprisingly, was not too bad.
4. Dead Island
Dead Island has made a critical mistake to advertise as one and to offer something completely different. All those who have raised the emotional trailer and spent only 15 minutes in the game know that the trailer does not represent the correct game. The emotional drama for the unhappy family is nowhere in the game; in fact, they would go one step ahead and say that there is absolutely no drama in the game Dead Island. Those rare moments that could be something like that are incredibly massacred by bad acting and inadequate movie moments. The whole marketing strategy was based on the emotional survival of one family rather than the average co-op game with a disastrously bad system for searching players and a story from which you will just turn your eyes. At the time, the trailer dug up the bases for an emotionally monstrous highpoint, a drama in the purest possible form and survival that preaches for the maniacal massacre of hope. We remember the intensity with which we expected the game. And the disappointment that followed soon after.
3. Colonial Marines
As a game made by the famous Gearbox studio, Colonial Marines was believed to finally offer a decent game for Alien fans. The demo that appeared before the release of the game was absolute perfection for the standards at that time and a legion of fans gained the opinion that it was a complex shooter with a dramatic story. Let's say that Colonial Marines came out as a semi-baked product would be like giving a compliment. Colonial Marines was a chaotic mix of bugs, a title completely operated by any charm and with no touching points with the cult film series. The glitches contributed to the extraterrestrial monsters to start dancing during battles, an artificial intelligence being replaced by intelligence that can be found in one stone and a visual design that is one degree better than the first-graders. The textures that were displayed in the demo trailer, the shadowing and lighting were gone nowhere in the game, even the scene itself was not part of the final product. Famous jujube and critics attacked them as if there were no tomorrow, and a lawsuit for false representation and advertising was being prepared. Gearbox Software was almost completely destroyed by Colonial Marines.
2. Fallout 76
Before the release, game director Todd Howard declared that Fallout 76 was their most ambitious achievement. For this purpose, the game will use advanced technologies for rendering, lighting, and making territory. Such technologies were proud of Todd, allowing them to make up to sixteen times a more detailed game, with distant weather systems scattered across the map. As a game that flies into IMO leads, Fallout 76 has been promising phenomenal systems, like with other players as well as in independent playing, with an impressive quest that, in combination with the power of the graphics engine, will raise new immersive levels. We would not even know how to get out of here. Fallout 76 is not their most ambitious, but the most deadly accomplishment. This is a game of a lifeless world, a disappointing story and a copy of Fallout 4 shocks. This is a parody and a ballad; a paradoxical story about the fall of the Titans and the epic plagiarism lies. What we found in the game were bugs from which hair bleeds, graphics that are not even 1% better than Fallout 4, shamefully downloaded shots, selling clothes that were not only free of charge in Fallout 4, but also looked more beautiful. Let's not even talk about a unique targeting system that in 76 has been brought to such a state to count more than it uses.
1. No Man's Sky
No Man's Sky was believed to move the boundaries of gaming genres and offer a blend of action-adventure gameplay and a strict emphasis on research-surviving elements. No Man's Sky was expected to be an example that would be compared to any previous and future exposure in the gaming industry. What was not expected to do is to promise the sky, but to give it a minimum, to deceive you into an ocean without a bottom, and to drown you in a drop of water. No Man's Sky was supposed to offer space exploration with 18 trillion planets, an epic fantasy in an open world with complex mechanics and revolutionary systems for multiple players. On the way out, No Man's Sky was a broken game, with constant obstacles to movement, texture problems, and freezing the image that made the game extremely playless. Even if we were to set aside technical problems on the side, we would have remained with a completely average survival game - a decoction of unfulfilled promises.