One of the best MMO games, The Elder Scrolls Online exists for five years. During this time, the child of Zenimax has undergone huge changes, to the extent that the current version can not be compared with the initial one. In case you decide to spend a little time in the game, more precisely from 4 April to 9 May, you will be rewarded with a digital cake with the interaction you receive + 100% more experience points, in a duration of two hours.
Parallel to this, every week of the event you will receive various daily quest and you will try to grab the exclusive prizes. Namely, every time you complete a certain daily activity, you will receive the Anniversary Jubilee Gift Box. This box contains rare foods for cooking or making items as well as recipes. If you are really happy, you can get a unique outfit style or costume. At the end of the event, ie during the fifth week, all previous activities and rewards will be returned. This seems great for anyone who can not keep up the pace of a longer period of time.
In case you still do not receive your unique Indrik animal, you will still be able to collect tickets as well as berries that are required for the visual transformation of the animal. The most consistent will be able to buy tickets and cute indrik pet.
All details are available on the official ESO site.
Borderlands 3 has been announced and, so, does not move too far from the pre-determined template. For many, this is an extremely good thing, and the official trailer has managed to intrigue most fans.
As you can expect, Borderlands 3 continues the rogue shooting adventures not only of Pandora but also of several other worlds, with tons and tons of weapons. On this occasion, however, we will not talk about gameplay mechanics, but rather focus on the release of the game.
Borderlands 3 is released on September 13th. The date was already assumed by the few traces left with the first trailer, and the things fit perfectly with the celebration of the tenth anniversary of the first Borderlands game. Totally anticipated, the third game will have a seasonal pass. Traditionally, as with previous games, the seasonal pass will have four add-ons that will expand the campaign with a new story, weapons, and locations. Unconventional for this series, the troika will be the first game that will not be released on Steam. With the desire to attract as many profits as possible, Gearbox decided to sell the game exclusively to the Epic Store in half a year. Therefore, Borderlands 3 will appear on Steam until spring 2020.
At Epic Store, the basic version of Borderlands 3 will be sold for $ 60. For $ 20 more, you have a Deluxe edition available, and for $ 100 you get the Super Deluxe edition. Both editions contain cosmetic values, as well as amplifiers for experiential points and elements. Super Deluxe is the version that comes with the seasonal pass. After exiting the game, the price of this edition will jump from 100 to 120 dollars. The four successive accessories will be sold well, but the price for such a thing is not yet defined.
Gearbox plans to offer an even more expensive edition. Diamond Loot Chest Collector's Edition costs $ 250 incredible, and besides all content from the Super Deluxe edition, there are several physical items available, such as a replica of a precious chest, ten figures with the game characters, a model from the Sanctuary 3 ship, four pendants keys, map, posters, and a box.
Global research reveals how long gamers spend playing games. The company Limelight Networks conducted a survey that included at least 8 countries worldwide and released interesting results.
In the state of online gaming document, the company finds that the game is mostly spent by Germans and that people in Singapore, believe it or not, prefer eSport more than traditional sports.
More than 4,500 video game players from Germany, France, India, Japan, Singapore, Italy, the United Kingdom, and the United States participated in the research. All participants were older than 18 years old and in common, at least once a week, they spend more hours playing.
The survey reveals that the average player spends about 7.11 hours a day playing games. The Germans spend most of their time playing around an hour longer than the average player in this research. Then follow Americans and residents of Singapore. According to the data, gamers are older than 26 years and younger than 35 years, on average 8.21 hours.
Interesting is the fact that gamers want to watch other players while playing games and transfer it through Twitch or YouTube and through Facebook Live. 66 percent of respondents in Singapore regularly monitor online gaming for other players around the world. In the same country, eSport is popular with traditional sports, and nearly 40 percent of respondents want to engage in gaming professionally.
In the last few years, gaming companies have made spines in which players can play with their friends without any restrictions. The latest title of this type is "Wolfenstein: Youngblood".
Presented at the E3 fair, this spin-off of the popular franchise puts the player in the role of Blazkovich's daughter, who continues the fight against the Nazis in the most brutal possible way.
The madness after the Battle Royale games never stops. PUBG and Fortnite are not only still on the throne, but new games also tirelessly try to climb to the top and share a narrow place. No one expected Apex Legend. They came quietly, but they already managed to earn nearly $ 100 million. The dust from such a thing has not yet come off, and Dice began to tease with a unique attempt on the Battle Royale mode in Battlefield 5.
As you can see from the top demo, the game starts in a way that is characteristic of the BT genre. Everything falls from the sky and forces gather together to demand weapons and groceries. The circle narrows on a map that is estimated to be 10 times the largest map in Battlefield V - Hamada. Battle Royale in Battlefield 5 gives us the impression of a beautiful and extremely complex experience in which the vehicles are on the top of the cake. Vehicles play an enormous role, especially when you take into account the destructiveness of the buildings you are hiding. Unlike most BR games, BV's Firestorm mode will be constantly encouraged by the movement because one who has a tank can easily destroy buildings and everything that dares to hide there. Interestingly, you will be able to play with any of the soldiers of the standard network modes, but there will be no available capabilities that are unique to each class, but only their appearance.
In BR, the Dice mode is played in teams of four versus a total of 64 players. In addition to 17 vehicles that sow full destruction or give quick access from point A to point B, the infantry will easily find anti-tank artillery. On a huge map, there will be several secondary tasks that, if you do, you will get much better prey.
Battlefield 5 Firestorm is out, but not free. To play it, you need to have the basic Battlefield 5 game.
The Elder Scrolls Series is 25 years old! Bethesda publishers have decided to commemorate this achievement by worshiping the third game of the series for everyone interested. The edition of the year, The Elder Scrolls: Morrowind can be yours by logging in to your Bethesda account and for free to grab the game by inserting the code TES25TH-MORROWIND. As a rule, this promotion was supposed to be completed by now, but because of the great interest and certain technical problems, the promotion continues until the end of the week, that is, until March 31st. The game can be activated, downloaded and played by the Bethesda client.
The Elder Scrolls: Morrowind is located in the volcanic island of Vardenfell, and the players are introduced to the Danmer clan and with the numerous challenges that emerge from the mind of the immortal Daggot Ur. As the third game, The Elder Scrolls: Morrowind laid the foundations and template for The Elder Scrolls: Oblivion and The Elder Scrolls 5: Skyrim. The first game of this series, however, is The Elder Scrolls: Arena. That game came out on 24 March 1994.
In parallel with this promotion, Bethesda prepares several other surprises. For the Elder Scrolls Online, a free event is being prepared that will last until April 4, and an interesting prey will await you in the Elder Scrolls Legends card game. The Elder Scrolls 5: Skyrim will not be neglected and will offer additional content in the game soon.
Meanwhile, Bethesda has announced that all of their games will continue to go to Steam and will not accept exclusive deals with Epic. Fallout 76 will also go out Steam throughout the year.
After the Switch Switch appeared on the market, it became a big hit for old and new generations of lovers of Nintendo devices. Due to its high popularity, the company is already working on two new Switch models, which should be presented this summer.
According to announcements, one of the devices should be a cheaper version of Switch, while the other will have better performance and will be dedicated to dedicated gamers.
Speculation says the new model will not get a vibration option and it is unlikely to have side-side Joy-Con controllers. This model is considered to be the successor to the 3DS console. At the beginning of this year, it was announced that Nintendo intends to introduce a smaller switch, which will focus on portability and practicality.
The report has no details of a more expensive model with improved performance, but there is certainly room for improvement, as the current Switch uses the Tegra X1 processor for four years.
Although the date remains unknown, it is expected that the launch of the new models of the Switch switch will be presented at the E3 fair in June this year.
Smartphone lovers have a new reason to rejoice after it was announced that Call of Duty: Mobile will soon be available for all devices with Android and iOS operating system.
It's a free game with popular maps such as Nuketown and Crashes, as well as the characters and weapons from the Call of Duty series, including the Black Ops and Modern Warfare sequels.
The exact date for the premiere of this game remains unknown, but from Activision have announced that they will launch a beta version of the game for those who will register on their website and through Google Play.
Yes, you read well!
Halo: The Master Chief Collection will finally come out for the PC and allow us to experience Halo: Reach, Combat Evolved, Halo 2, Halo 3, Halo 3: ODST, and Halo 4. A phenomenal collection of critically-recognized games for which we have been listening for years, but we never had the opportunity to play them.
But, all games will not come out once, but one game in certain stages, keeping the chronological order. So, the first game that will come out as part of this collection will be Halo: Reach, and then the rest of the games will be slowly redrawing. This decision was made because the teams in charge of their move to the PC do not want to eject semi-baked products and ignore certain advantages of the platform. All games will have maximum support for the field of view (FOV), 4K resolutions, as well as support for ultra wide screens, adjustable frames, and total freedom in editing controls. This was the promise of the development studio 343 Industries. Immediately following them, Microsoft announced that it promised that after the official exit the games will continue to grow and will change as a direct consequence of feedback from the fans.
"We are starting a journey with our community to provide PC experience that will meet the expectations of PC gamers," community director Brian Jarard promised, "The team is passionately committed to providing all the benefits that are expected from modern PC titles."
We still do not know at what price the collection would be sold, nor the time when the games could start to emerge, but The Master Chief Collection already has Steam, which could mean that we probably will not have much to wait for the Halo: Reach.
To say that the gaming industry is stagnating, it would be an underestimate of the epic proportions. Every year, hundreds of games are fighting for the attention of gamers. But this industry is extremely cruel and, if you do not have a solid product of interactive entertainment and a proper marketing strategy, your place under the sun is everything just not guaranteed. Many developers, masterfully balance these two things, greatly estimate what hungry gamers are and place their product at the best possible moment, with particular emphasis on the best gameplay mechanics and graphics achievements that are unique to the title. Some other developers, however, have a game that they know is not good, that there are problems and that, at the moment when it comes out, the reviews for that game will be catastrophically bad. It is clear to them that the planned earnings will never be realized and, wanting to make as much profit as possible from early orders, they make the only thing possible - lie.
Such a strategy has long been known and the average gamer has learned to not believe what he sees in trailers and demo shows, as well as taking with him everything that will be heard from numerous interviews. But six games managed to master the world masterfully. Six games reached the top of the unethical placement promises that were in no way a part of the final product. Regardless of how much time has passed, these six games still cause us pain every time we recall the marketing tricks that were used, especially during the period of early orders.
6. Mass Effect 3
Mass Effect 3 was supposed to be an epic science-fiction achievement in which your decisions have real consequences. Game director Casey Hudson has promised that at the end of the game, the numerous choices you have made will be affected. The first two Mass Effect games were phenomenal, especially the couple. Bioware, it was believed, would not fail with the troika. The number of early orders was enormous, and, at the moment the game came out, initial impressions were phenomenal. Mass Effect 3 is truly a dramatic, emotionally rooted and rich game, with phenomenal cinematic experience and a majestic immersion that flows from all sides. And then you came to the last fifteen minutes of the game. After playing hundreds of hours, carefully thinking about all the decisions and approaches through the game, the end was reduced to selecting one of the three colors offered, one of the three ridiculous endings that were absolutely not based on your numerous, previous decisions. Those last fifteen minutes managed to overshadow all the great moments that we spent not only with the third game but with the previous two. He says that the destination is not important, but the journey, apparently never checked out Mass Effect 3.
Watch_Dogs is a really solid title. We remember great moments with the game and, personally, we have nothing wrong to say about the hit of Ubisoft. But that's just because we checked the game much later than her release. We were not part of the horde advertised as the best game in an open world and as a game that completely overcomes the success of GTA III. Through numerous video and demo displays, Watch_Dogs was advertised as a revolution in the graphics department, with elements like wind, dust and dim, with crystal clear, dark blue surfaces, as well as impressive light effects and rich textures. The chip reached the boiling point. And then the release of the game is moved. But promo materials were still super, and Ubisoft is a joke-free company. These are publishers under whose wing are extremely successful serials such as Assassin's Creed and Far Cry. Early orders continue to be taken, and the release of the game is shifted once more. When the game finally comes out, dissatisfaction is instant. The mechanics are present, but not the visual impact. Graphically, the final version of Watch_Dogs was a few years behind the video footage. The weather effects were gone nowhere, and the dark blue visual style was replaced by a painful blend of brown and gray colors. Gamers were betrayed. Many of them could not go through this and completely give up on the gameplay, which, surprisingly, was not too bad.
4. Dead Island
Dead Island has made a critical mistake to advertise as one and to offer something completely different. All those who have raised the emotional trailer and spent only 15 minutes in the game know that the trailer does not represent the correct game. The emotional drama for the unhappy family is nowhere in the game; in fact, they would go one step ahead and say that there is absolutely no drama in the game Dead Island. Those rare moments that could be something like that are incredibly massacred by bad acting and inadequate movie moments. The whole marketing strategy was based on the emotional survival of one family rather than the average co-op game with a disastrously bad system for searching players and a story from which you will just turn your eyes. At the time, the trailer dug up the bases for an emotionally monstrous highpoint, a drama in the purest possible form and survival that preaches for the maniacal massacre of hope. We remember the intensity with which we expected the game. And the disappointment that followed soon after.
3. Colonial Marines
As a game made by the famous Gearbox studio, Colonial Marines was believed to finally offer a decent game for Alien fans. The demo that appeared before the release of the game was absolute perfection for the standards at that time and a legion of fans gained the opinion that it was a complex shooter with a dramatic story. Let's say that Colonial Marines came out as a semi-baked product would be like giving a compliment. Colonial Marines was a chaotic mix of bugs, a title completely operated by any charm and with no touching points with the cult film series. The glitches contributed to the extraterrestrial monsters to start dancing during battles, an artificial intelligence being replaced by intelligence that can be found in one stone and a visual design that is one degree better than the first-graders. The textures that were displayed in the demo trailer, the shadowing and lighting were gone nowhere in the game, even the scene itself was not part of the final product. Famous jujube and critics attacked them as if there were no tomorrow, and a lawsuit for false representation and advertising was being prepared. Gearbox Software was almost completely destroyed by Colonial Marines.
2. Fallout 76
Before the release, game director Todd Howard declared that Fallout 76 was their most ambitious achievement. For this purpose, the game will use advanced technologies for rendering, lighting, and making territory. Such technologies were proud of Todd, allowing them to make up to sixteen times a more detailed game, with distant weather systems scattered across the map. As a game that flies into IMO leads, Fallout 76 has been promising phenomenal systems, like with other players as well as in independent playing, with an impressive quest that, in combination with the power of the graphics engine, will raise new immersive levels. We would not even know how to get out of here. Fallout 76 is not their most ambitious, but the most deadly accomplishment. This is a game of a lifeless world, a disappointing story and a copy of Fallout 4 shocks. This is a parody and a ballad; a paradoxical story about the fall of the Titans and the epic plagiarism lies. What we found in the game were bugs from which hair bleeds, graphics that are not even 1% better than Fallout 4, shamefully downloaded shots, selling clothes that were not only free of charge in Fallout 4, but also looked more beautiful. Let's not even talk about a unique targeting system that in 76 has been brought to such a state to count more than it uses.
1. No Man's Sky
No Man's Sky was believed to move the boundaries of gaming genres and offer a blend of action-adventure gameplay and a strict emphasis on research-surviving elements. No Man's Sky was expected to be an example that would be compared to any previous and future exposure in the gaming industry. What was not expected to do is to promise the sky, but to give it a minimum, to deceive you into an ocean without a bottom, and to drown you in a drop of water. No Man's Sky was supposed to offer space exploration with 18 trillion planets, an epic fantasy in an open world with complex mechanics and revolutionary systems for multiple players. On the way out, No Man's Sky was a broken game, with constant obstacles to movement, texture problems, and freezing the image that made the game extremely playless. Even if we were to set aside technical problems on the side, we would have remained with a completely average survival game - a decoction of unfulfilled promises.