8/28/2019 0 Comments
When the original World of Warcraft launched about 15 years ago, there were no streamers, influencers, and no HCL in the gaming scene. Today, the situation is much different, best exemplified by the example of the WoW Classic, which launched at midnight last night and breathed new life into the lungs of the old MMORPG king.
It is not known exactly how many players flocked back to Azeroth, but it is known that on Twitch the game was watched at the same time by 1.1 million viewers. It is not an absolute platform record as some esports tournaments have been watched even more, but it is a record for launching one game - moreover 15 years old. To make things more interesting, the WoW Classic was able to attract so many viewers even though streamers waited a long time to get into the game itself, because the official servers were, of course, overcrowded.
It is also interesting that streamers who do not play the type of games have now switched to playing WoW Classic. It is clear that they are turning as the wind blows, but it will be even more interesting to see how long they will last with the game. At the moment everyone in Classic is starting from scratch and streamers, therefore, have to invest a lot of time to stand out from the crowd. This is not borne out by the fact that the great onslaught of players has caused the game to not be able to quickly create the required amount of enemies for all players.
Blizzard, however, said it would add more servers during the day so that the intrusion wait would not exceed an hour. Until then, treat yourself to a convenient musical:
Conqueror’s Blade is going to that tried-and-true method — at least in recent years — for free-to-play games to boost their player base and revenue: the battle pass. My. Games (the publisher is formerly known as My.com) and Booming Games have announced the first Season Pass for its medieval MMO, titled Seize the Crown, which kicks off this fall and will give players the chance to earn “kingly cosmetics and other royal content” by completing in-game challenges.
New cosmetics aren’t all that are coming to Conqueror’s Blade. Before the season kicks off, a patch update will gender-equalize the weapon selection, so any characters can use any weapons, revamp the user interface to “be more accessible and intuitive,” and make various graphical enhancements and balance changes.
As seen on the roadmap above, “The Battle for the Golden City” will also be added to the game during the first season. There’s no word yet on what the Seize the Crown Season Pass will cost or how long it will run for, but you can read the press release on the Conqueror’s Blade site.
8/23/2019 0 Comments
In case anyone wasn’t sure, sometimes, when you do something shady, shady stuff will happen to you. If you need proof of this, we have a story involving Apex Legends and CSGO players downloading cheat software only to have their personal information stolen. This sucks, obviously, and we feel bad for anyone getting their identity stolen. But it shouldn’t be a surprise.
According to a report from Kotaku, players of both games had their information stolen when they downloaded what they assumed was cheat software. The malware — known as Baldr — pulled credit card details, login info for a variety of sites, and general identity information. This data was then sold off.
The data theft has been being tracked by Sophos threat researcher Alber Zsigovits who told Kotaku that the software was “effective at bursting in, grabbing everything and rushing out again.” So far somewhere between 500 and 600 instances of the software have been tracked — mostly in the US, Brazil, Russia, and Indonesia.
In additional Apex Legends news, the developer is receiving some heat over the new Iron Crown Event — particularly the Iron Crown collection packs that players will have to buy if they want to complete the Bloodhound’s Heirloom set. Players have noted that they only get two packs in the game and everything else must be bought — meaning players will need to spend over $150 to get everything.
It hasn’t been a month since mechs were added to Fortnite Battle Royale, and — as we should all probably expect — some people aren’t all that happy about it. Some players have been calling for the mech to be removed, creating a hashtag for it and everything.
The complaints, in general, are applied to how powerful the mechs are when it comes to defeating their usual measures. Epic has budged some — reducing the spawn rate of the mechs in-game — but they seem to have no intention of doing more than that. Instead, they published a post addressing players' concerns and noting that the logic behind the mech is to give players who otherwise would not be able to, a chance to win and maybe have a little fun for once.
The post includes handy charts that show how many eliminations the B.R.U.T.E. mech actually achieve in-game and what percentage of eliminations overall those count for. Turns out, it’s not a whole lot — probably less than 5% per each type of game mode. The most eliminations take place in Duos and average a little over 6 per game — so, around 90% of eliminations in that mode are achieved by non-mech players. That doesn’t seem too bad.
Just a few hours ago, the biggest pile of potential information about the next Grand Theft Auto game, which was incredibly detailed and thus the most credible to date, had just arrived a few hours ago.
Although, after more than half a decade of waiting, rumors of a new sequel to the Grand Theft Auto series have finally started surfing the internet this year, most of the ones that have surfaced so far have been very straightforward and (or) general. That is, at least, until a few hours ago, because nowadays the largest and most detailed bunch of game claims has arrived on the net of all networks, which may not be named GTA VI or GTA 6, but that's why it's supposedly been codenamed "Project for years" Americas. "
Last week's rumors of a new GTA game. According to new anonymous sources who cite several sources, the game in the development of virtually all studios under the auspices of Rockstar Games will be the most realistic so far. Despite previous rumors, new information suggests that the GTA VI map will not cover the entire fictitious US, but only two cities and their environs - the already known Vice City and a new metropolis of an as-yet-unknown name designed as a cartoon of Rio De Janeiro. Fewer linear missions should also take place in Liberty City, but Rockstar's version of New York in the new title will be reduced to just a few fenced-in locations.
Rockstar has reportedly been developing the upcoming GTA game since 2012, which would mean that its pre-production started one year before the release of GTA V, and the studio went into full production three years later, according to the same source.
While the above location rumors do not rebut previous claims that GTA 6 will have the largest map in the history of the series, which was to be expected anyway, new information is completely contrary to recent allegations that the game will have a female protagonist and more playful characters. Instead, players in the single-player campaign will only manage the character named Ricardo, who will smuggle drugs between the two cities mentioned. The action will be divided into chapters similar to last year's Red Dead Redemption 2 and run through the 1970s and 1980s. In other words, there is a chance that we will also meet numerous characters and locations from Vice City and Vice City Stories in GTA VI.
Another important point is that the new GTA is not expected to arrive on this generation of consoles, but will be exclusive to PlayStation 5 and Xbox Scarlett, which would mean Rockstar will not try to sell the same game twice in a short period, as was the case with GTA V Changing weather will reportedly be an important gameplay element, with new rumors talking about everything from hurricanes to floods.
There is still no word on the release date, but the Rockstar frontman recently very directly suggested that they should play this long-awaited action-adventure by the end of 2020.
Next-gen console games like the PlayStation 5 are guaranteed to require a record amount of storage, and you'll need faster internet.
If Rockstar port Red Dead Redemption 2 on the PlayStation 5 and decide to quadruple the maximum supported resolution to 8K, that version of the game could take up to 400GB, according to Frank Hamlin, director of the US distribution giant GameStop.
In a recent interview with US media, one of GameStop's key people explained that the PS4 version of the second Red Dead Redemption game already weighs around 100GB and that another improvement in resolution will undoubtedly mean a major leap in storage space.
Four times as many pixels will also significantly slow down the download of such games, which means that with the PS5 or Xbox Scarlett you will definitely want to grab a better internet pack at higher speeds, at least if you're not ready for even longer waiting times before playing new titles.
On the plus side, both Sony and Microsoft plan to include optical disk readers in their new consoles, Hamlin confirmed. In other words, you will still have the choice between buying digital and purchasing physical games, though it is still uncertain whether the new consoles will use Blu-Ray or any other media standard.
Microsoft has already announced that the Xbox Scarlett will hit the market in late 2020 under a different name, and while Sony still does not respond so openly to inquiries about the framework release of the fifth PlayStation console, the PS5 is expected to be out by spring 2021. Both devices should be fairly cheap, at least compared to their direct predecessors, analysts say.
Following the success of Crash Bandicoot N. Sane, Trilogy Activision has met the hints of the past few days and announced a remaster of the cult Crash Tim Racing game that has grown into several PlayStation fans.
The modern version is called "Nitro-Fueled", and as they say from Activision's development team, Beenox, it was made from the ground up. They have visually refined the old classic in the style of the previous Crash remaster so according to what it can see on the trailer - Crash Team Racing never looks better!
The stakes are high and the competition is fierce! Players race with various characters from Crash BandicootTM, including Crash, Coco, Dr. Neo Cortex and others, against the egomaniacs Nitros Oxide to save our planet from destruction.
With the complete refresh of the original game, players get new lanes and karting models. As for mods, all original mods will be retained, and players will be able to play in multiplayer online - in addition to other players online, and all scores will be recorded by the best players table.
Crash Team Racing Nitro-Fueled has been announced for the PlayStation 4, Xbox One and Nintendo Switch consoles, and will go on sale on June 21, 2019. As with the previous remaster, Activision points out that the team has worked hard on all details, especially with the introduction of the modern console HD graphics, so those who played the original, as well as new players, will be able to enjoy the game.
Bandai Namco Entertainment and French technology company ISKN have officially announced a partnership, bringing the world-renowned video game publishing giant and French technology innovation firm to work on creating family-friendly entertainment platforms!
Bandai Namco Entertainment should lead this project, which will aim to manage the areas where the two companies are strongest, which should result in the development of new and unprecedented entertainment ecosystems planned this year. The two companies with interconnected and complementary knowledge will work together in the future, using multi-patented "ISKN" technology for augmented reality and practical knowledge in the video game publishing industry of "Bandai Namco Entertainment" to get a new product focused on fun, creation, and interaction of new generations.
Bandai Namco Entertainment is always ready to create partnerships that will bring more fun to everyone, “said Herv Herd, vice president of publishing in Bandai. "Collaborating our innovative team with ISKN will help us think outside the box and create a whole new kind of fun, interaction, and creativity for generations to come."
"The release of imagination and creativity is written in the technological DNA of our company. We look forward to giving families around the world more fun and giving them more innovation, ”says Jean-Luc Vallejo, CEO of ISKN and one of the founders of the company. "Working with a large entertainment company like Bandai Namco certainly is, it's a great opportunity to bring all our ambitious projects to the fore and shake up the market."
Bandai Namco Entertainment and ISKN have announced the unveiling of this project for July 24, 2019, as well as a big presentation in New York scheduled for the same day.