No more Fortnite! That is, at least temporarily until a new folder comes in and replaces an old one that is completely tucked into the black hole.
Just imagine what the news would be if Epic Games raised money and completely extinguished the battle royale phenomenon called Fortnite. We are close to that, but only temporarily. Namely, after the end of the tenth season, Fortnite in the final event called “The End” was swallowed by a black hole.
It all started by dropping rockets from portals at random locations on the map. Then a portal appeared, a meteor emerged from it, and the collision of the meteor with the map resulted in the creation of a black hole that pulled the entire map into itself, including the millions of players who attended the event.
What does this all mean and will Fortnite ever come back?
If you've been following the news last week, then you already know: Fortnite enters the so-called. Chapter 2, and the most significant change in it will be the introduction of a new folder, the first after even two years since the game is available. The game, therefore, expects a major update that weighs 5.3 gigabytes in the mobile version. A new chapter is anticipated to move in the present day.
Although the introduction of a new map would be big news in itself, this theatrical ending is certainly the scourge at the end of a new form of narration in story-less games, the form we have witnessed in the last year and a half. In this way, Epic Games has made the server shut down for the required maintenance of a spectacle that is talked about and written on all sides.
Some users were even scared that Epic Games had wiped out all of their game advancements (took the money and fled) and reported them to Sony as the owner of the PlayStation platform. Fortunately, everything is just a show - Fortnite will come back and steal nothing from you. Except for attention, because he already did it.
10/22/2019 0 Comments
It is still unknown whether Call of Duty: Modern Warfare will have any system of random rewards that are bought with real money.
Recently, unofficial information has emerged that the weapons in Call of Duty: Modern Warfare will be part of the so-called supply drops. This would mean that multiplayer component weapons could be bought with real money, and this automatically angered the player community. Activision did not deny the rumor, but now Infinity Ward development studio employee Joel Emslie has made the following announcement on Reddit:
"They continue to spread disinformation and misinformation about Modern Warfare. What I can say right now is that we are definitely NOT working on any kind of loot box system or supply drop. Also, all functional things are unlocked through GAMEPLAY. Have a little patience, more information is coming this week. "
So the game maker assures us that there will be no P2W elements in it, but we still don't know what that means at all. For example, if they definitely do not work on the loot box system now does not mean that they do not have it in the plan for the future. Also, if everything is unlocked through gameplay, does that mean that there is no other currency that could affect gameplay?
Activision is already known for its "no micro transactions" strategy for a month or two after the game is released, after which they are quietly put into play. The additional content and monetization systems in Modern Warfare have not yet been discussed, but it seems that these topics will still be touched on before launching the game for sale.
As the League of Legends Worlds 2019 draws to a close, a new Phoenix song has been released that is credited to Cailin Russo and Chrissy Costanza with an indispensable video.
The most significant competition in the League of Legends - Worlds 2019 is about to begin, and on this occasion, Riot has prepared a song to mark this World Cup this year. Cailin Russo and Chrissy Costanza's Phoenix title this year is a must-see video focusing on three mid-lane players.
Otherwise, Worlds 2019 and its main part will start on October 12, when the group stage begins. It is also worth mentioning that the first match will be between Fnatic and SK Telecom, which should start at 2 pm. The quarterfinals will be played on October 26 and 27, with the semi-finals being played a week later, respectively, on November 2 and 3. The winner's decision will be on November 10, with the finals beginning at 1 pm.
As the World Cup is played in Europe this year, support from the stands for European teams will certainly not be lacking. G2 showed earlier this year that they have the knowledge to lift the International Cup, so they have a great chance of winning the championship.
But the group stage is played best of 1 and there is almost everything possible, which means dropping some of the favorites to win. Anyway, as of this Saturday, all LoL esports scene fans will have the opportunity to watch the best League of Legends teams in one place.
The first mobile COD game in a long time has finally got its release date, and here's what owners of Android smartphones, tablets and iPhones can expect from it...
After more than half a year of waiting, Call of Duty: Mobile will finally see the light of day on smartphones and tablets around the world on Tuesday, October 1st, Activision confirmed.
According to the bombastic announcements from the beginning of the year, the game will be downloadable, installed and experienced for free, and will seek profitability through microtransactions that the game's creators insist are "optional". While we can confirm that this is the case, it remains to be seen whether microtransactions in COD: Mobile will remain unobtrusive in the long run.
Android mobile and tablet owners can pre-register for play on the Google Play Store, while those who prefer the iPhone and (or) iPad can do the same on the Apple App Store.
Despite controls designed for touch screens, COD: Mobile is still a full-blown first-person shooter, Activision claims. The game requires an uninterrupted internet connection and puts mechanical emphasis on competitive combat, especially skirmishes designed according to the still-popular battle royale formula.
While Treyarch, Infinity Ward, and other Activision-Blizzard studios continue to work on a major series whose latest, a highly controversial sequel is also out the door, this free mobile spin-off was developed by a subsidiary of Chinese digital giant Tencent. While it is almost certain that Tencent will only receive a smaller portion of the game's revenue, its involvement in the project reduces the chances of a significant boost in competition in the genre that some desire.
We haven’t been getting an AAA single-player focused Star Wars game for a long time. I also believe that a better studio than Respawn Entertainment couldn't work on the game itself. The developer of Titanfall 2 and Apex Legends games have embarked on the very familiar journey of developing a new Star Wars Jedi: Fallen Order game.
Star Wars Jedi: Fallen Order is a third-person action-adventure that will take place during the Star Wars storyline of Episode 3 and Episode 4, and the game's hero wants to rebuild the Jedi Squad. Games seem to be a problem for almost 90% of today's configurations. The biggest shock is probably that the recommended settings game will need 32GB of RAM. You can see the full system requirements below:
Minimum Star Wars Jedi System Requirements - Fallen Order:
Recommended Star Wars Jedi System Requirements - Fallen Order:
This may be the first time this generation has seen a major difference between the minimum and recommended system requirements. Hopefully Electronic Arts and Respawn Entertainment know what they're doing, otherwise, this means the game will be pretty poorly optimized for any platform.
Red Dead Redemption 2 is about to celebrate its first birthday. On this occasion, and with the announcement that the game is coming to the PC platform, it is worth revisiting the Rockstar epic about renegades.
I had been planning to write a text about Red Dead Redemption 2 for a while, a year after the game was released. Now that the big Rockstar hit has been confirmed for PC, I think the time is right. Specifically, I rated the game a year ago at 95 and later noticed that a certain part of the players did not agree with such a high score. The game's user rating was 93, slightly lower than my rating, but the comments could have been different. So I had to ask myself, did I, as a reviewer, at least crush, succumb to the hype and easily go over some of the flaws.
It was a tremendous challenge for me to review RDR 2. We got the game about two weeks before its release, and at that time I was the only one playing in this area, which was a great honor. I played it a marathon, neglecting almost every other job on the portal. I had never been so engrossed in a game before and consumed it so masochistically. However, in the end, I did not remain completely blinded, and in my review, I pointed out that the game has certain problems, primarily in the economy and providing challenges.
However, individual players' dissatisfaction did not explicitly relate to these things. For many, the amount of riding in the game was controversial. Not riding as such, but traveling from point A to point B. Riding was ultimately a thing that blended open-world freedom with linear sequences (missions), and this gameplay design is a hard-boiled Rockstar formula from GTA games. You come up with a mission and then your mission is to go somewhere and do something. And so in 90% of cases. The truth is - you get bored with that over time.
The reason I last looked at Rockstar here through my fingers is the high-end narration that is most often performed through dialogues when riding, and in RDR 2, these dialogues are interactive to some extent. When you think about it, there is nothing more or less riding in RDR 2 than in Zelda or Witcher, which we most often take as examples of world-class achievements in open-world games. The only difference is the amount of story these games try to throw at the player as they move from one point to another.
Looking more closely at the gameplay itself, RDR 2 is an extremely scripted game that you must play by its rules. There is not a lot of experimentation in gameplay, most of it is directed scenes. One might think that rating 95 should not reward a game that dictates its entertainment conditions so much, but I think it's unfair to condemn RDR 2 as the foremost game that does such a thing. All games take us a little by the hand and offer guidance, some more some less, and I believe that games can and should be more than just a sandbox to play.
We remember games primarily by stories - either those we create ourselves or those we witness. I believe we all have a story about our favorite game and that just confirms the great value of the narrative aspect in games. Because of this, I don't care if the game is rated 90 or 95 as long as I can tell it's something to remember. And Red Dead Redemption 2 does. You may have to devote yourself fully to the game to recognize them, you may have to go over some of the flaws to see them, but the fact is, these quality things are there.
If anything wears Red Dead Redemption 2 in his single-player campaign then it's the phenomenal Arthur Morgan, one of the best characters the Rockstar team has ever designed. Arthur perfectly represents the part of man's nature that drives him to contend with the spirit of time, however futile it may seem. His story is a beautiful dash of existence in which the eternally disadvantaged has some charm, perhaps even a point that ultimately leads to a desire for redemption. Best of all, this summarizes the following dialogue - don't worry, it doesn't spoil anything that standard trailers won't reveal to you:
This is complemented by the perfect in-game music. Red Dead Redemption 2 is worth playing and just because of that music, you don't need any other motive! Of course, you can also listen to music on YouTube, but for the right context and experience you still need to play for the game. I've written before about how the game breaks with music, but my favorite thing is actually "said the Way It Is", a lightness that with its melody simply gives some consolation whenever a person is in the throes of life.
That's how it is with Red Dead Redemption 2, and a year later. I have not changed my attitude and I believe that this is one of the best games of this generation. There are some issues with gameplay, but that's why I'm looking forward to the PC version coming out and modifying the game to the liking of the user. Too much riding? There will certainly be a modification that fixes this. You have nothing to spend all your money on the game? It will be fixed, too - just trust the community of modders who have done wonders with the GTA titles as well.
If you are on a console and cannot hope for modifications, you can find comfort in the fact that the game at discounts can be found at half the price, and for 230 kuna you will certainly not find a better adventure in the Wild West.
9/30/2019 0 Comments
BioWare has announced that it is once again changing its plan for additional content for the unhappy Anthem. Now we will no longer see regular chapters but seasonal updates.
The future of an SF game called Anthem is again questionable. The BioWare development team has been several times late this year in delivering the extra content they promised, and now they have changed the plan once again. An official blog says the development focus will now be on fixing key things in the game, which is why we will see more content less frequently.
BioWare plans to work on balancing the fight and sorting out the gaming economy, and these are long-term works that will cause additional content to be delivered in a chapter/act format rather than seasonally. This means that extensions will no longer be in sequence, but will be tied to one major update. We do not know on what basis - quarterly, semi-annually, annually ... we only know that new seasonal content is coming to the end of 2019.
BioWare probably switched to this format to stay away from previous promises they were unable to deliver. With regular content, they are already late, so it is best that no one knows when new content will come because then no one can even complain about it if they are late. And if new content is not announced in advance, it will probably be easier to accept the potential euthanasia of the game by Electronic Arts if / when it occurs.
It wouldn't be the first time, the same scenario we already had with DLC extensions for Mass Effect: Andromeda.
Konami Digital Entertainment has announced that the Italian football championship, popular Serie A, will remain at Pro Evolution Soccer for the 2020 edition. This practically means that Kalcho does not change its address like in previous years and that the league logo, trophy, coats of arms and teams remain sponsored by Konami. Numerous Italian football giants, such as Milan rivals, Inter Milan and AC Milan, have had valid contracts with Konami in previous seasons, and since this year the team has been joined by champion "Boots" Juventus, which appears on PES 2020. Also, the footballers themselves an approach was offered to collaborate with the creative team to assist in the creation of physical characters as well as in-game features.
Also, Juventus midfielder Miralem Pjanic has become one of the official PES ambassadors this season and will be on the cover for PES 2020 and will be involved in other activities related to Konami and the club where he plays.
Another important thing is the agreement with the European Football Federation (UEFA), which stipulates that the upcoming Continental Football Championship 2020 will appear on PES! Konami will allow its users to download European Championship (DLC) content for free, which also means that national teams, their jerseys, insignia, and coats of arms will be unlocked for PES.
UEFA's Marketing Director, Guy Laurent-Epstein, expressed satisfaction with the agreement with Konami: “We are pleased to have extended and deepened our cooperation. UEFA Euro 2020 is an opportunity to strengthen our bond and reach fans worldwide. ”
An eFootball PES 2020 tournament is also planned, where representatives of football associations from countries across Europe will send their representatives to compete for the win. The top 16 representatives will compete in the finals, which will take place at the time of the semi-final and final matches at EURO 2020 in London next year.
PES 2020, and the Series A and EURO 2020, will be available for the US and European markets on September 10th on PS4, Xbox One, and PC Steam platforms, and for Japanese players on September 12th.
League of Legends is turning ten and in honor of the big event, Riot Games has decided to celebrate with a special anniversary edition of Riot Pls — among other currently unannounced activities. The special Livestream will kick off on October 15 at 6:00 pm Pacific, where they will look back at their favorite moments and offer players a peek at what’s to come.
The stream will also highlight this year’s preseason changes as well as the next major content update.
When the anniversary announcement was published on the League of Legends site, the team also took the opportunity to reveal a new logo (seen above). It’s received mixed reactions so far.
What is the X button on PlayStation console controllers? If you have been calling it the "x-key" ever since then, then you are living in the wrong - at least according to the official PlayStation UK profile on Twitter. Specifically, at the beginning of the month, there was a debate on whether the X key is the letter X or is across. The discussion became noticeable enough, and representatives of PlayStation got involved.
Although they offered no official explanation, X is indeed a cross, not an X. Namely, the basic keys on the PlayStation controller do not use letters, as is the case with Nintendo and the Xbox. There is some meaning behind each character on the standard Sony controller keys, and the triangle, therefore, indicates the point of view or direction; a square refers to a piece of paper that represents a menu or document, and as far as crosses and circles are concerned, they represent options: yes and no. So, X is not an X, but across.
According to a poll on PlayStation's official Twitter profile, 81% of Sony console owners don't care for that explanation but believe that X is X, not some kind of "cross" or cross.
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